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Download Full The Assistant Solar Movies 1280p yesmovies Online

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69 vote / country - USA / Release Year - 2019 / Duration - 1 Hours 25 minutes / / Creators - Kitty Green.

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Is this a remake of A Civil Action. The assistant commercial. The assistant film. Project Olympus Daily Login Updates Daily Logins will now be automatically claimed when players first arrive at the home screen. Added a new UI element to the acquisitions screen that will show players which daily reward they claimed, and what day they are on. Removed all information about daily logins from the Shop Reward amounts and the days they are awarded on have not changed “NEW” Tags on Home Screen Certain elements on the home screen will now be tagged as “NEW” to highlight events and content that was turned on throughout the patch Tags will go away after a section is visited for the first time Engine Updates Engineering changes have been made to our build process (how the game and its updates are packaged for distribution to players) to improve the installing, storing, and loading of game files. Decreased update sizes. This will not be present in 7. 1 as a full download is required on PC to pick up these changes. Consoles will not require a full download, but it this update will still be larger than usual to pick up these changes. Future updates in Season 7 should require smaller downloads than they did in Season 6, depending on how much content is changed in each update. Decreased total install size on PC, cutting it down by almost 50. Decreased load times and start up times on PC. This could be a significantly large improvement (faster by up to 1-2 minutes. depending on players PC specs and anti-virus software. Console should also see slight improvements from this, but not as intense as PC. Graphical Improvements – the high quality texture pack will now be downloaded and installed by default in SMITE PC, which will improve the look of the game when at “high” settings. Maximum will also be improved (unless you already had the texture pack installed. Future updates this year will include more changes like this. It will be an ongoing process. Updates Surrender Vote Rules In 5-player modes (where no players are disconnected) 1 or more players not voting will decrease the required surrender needed count by 1. This makes games slightly easier to surrender. 3 yes, 1 no, and 1 not voted: will now cause the game to be surrendered, when previously it would cause the game to continue being played. VGS Added “Attack the Minions” VGS line to all other modes, previously it was only accessible in Arena. Use keys VAN or gamepad button tree “Attack – Attack Objective – Attack the Minions” to sound this line to your allies. This new combination works in Arena as well, in addition to the original VAM New Minimap Icons Added new minimap icons to depict Oni buffed minions and Fire minions These will also work in combination for Oni+Fire buffed minions To better differentiate this, the basic minion icon has also changed so have a black border Jungle Camp Timer Updates Players will now get jungle camp timer mini map information immediately when they view an enemy kill the camp or they view the enemy dropped buff on the ground. Previously this information would not show up until the buff was picked up or faded. This affects all game modes. Game Modes All modes Swordsman and Archers in lane will now stand slightly closer together Clash, Joust and Assault Added a 40% Movement Speed buff for 10/15 seconds upon leaving the fountain during the setup phase Duel Titans now have the same base Health value as they do in Joust (6000) Conquest Added a new objective to the jungle for each team: the Jungle Shrine The Shrine gains a stack for every 3 jungle camp monsters your team kills, up to 7 stacks Attacking the Shrine consumes one stack and rewards each player on your team with 5 gold 3 quick basic attacks will clear the Shrine of all stacks Each teams Shrine cannot be attacked by enemy players Clearing camps in the enemy jungle will contribute towards your Shrines Added two single Alpha Harpy camps next to duo lane Base Health: 700 Base Physical Protection: 8 Base Magical Protection: 6 Base Physical Power: 24 Base Gold Reward: 35 Base XP Reward: 40 Split the mid XP camp near Oracles into two camps Each camp contains two Small Harpies Removed Gold Fury from the fury spawn pool after 20 minutes XP split bonus increased from 20% to 25% Adjusted initial jungle camp spawn delays Speed – 00:20 (from 00:23. 25) Void – 00:20 (from 00:32. 3) Damage – 00:30 (from 00:34. 12) Mana – 00:30 (from 00:33. 64) Back Harpies – 00:30 (from 00:32. 237) Mid Harpies – 00:35 (from 00:32. 237) Increased base health and protections of jungle monsters: Elder Harpies Base Health increased from 440 to 485 Base Physical Protection increased from 8 to 9 Base Magical Protection increased from 5 to 6 Small Harpies Base Health increased from 130 to 155 Base Physical Protection increased from 5 to 6 Base Magical Protection increased from 5 to 6 Large Buff Camp Minions Base Health increased from 380 to 420 Base Physical Protection increased from 8 to 9 Base Magical Protection increased from 5 to 6 Small Buff Camp Minions Base Health increased from 100 to 120 Base Physical Protection increased from 6 to 7 Base Magical Protection increased from 5 to 6 Decreased Team Gold reward of Tier 1 Towers from 100g to 75g Decreased Team Gold reward of Tier 2 Towers from 300g to 250g Adjusted Totem of Ku rewards: Decreased team gold reward from 25g to 20g MP5 buff scales over time with 3 tiers: Grants 10 MP5 from 0 to 5 minutes Grants 20 MP5 from 5 to 10 minutes Grants 30 MP5 from 10 to 15 minutes Added assist cards for the Totem of Ku and the new jungle features Decreased attack range of the Spirit Archer in duo lane FX have been updated across the entire map Jungle Buff Changes Mana(Blue) Removed flat +20 MP5 increase Now grants +2 MP5 per 10% of missing Mana Damage(Red) Damage(Red) Removed 5% Power bonus vs. enemy Gods Speed(Yellow) Added 10% Crowd Control Reduction Void(Purple) Removed +2 Protections Reduction per enemy God within the aura radius Removed 5% additional Protections Reduction Added 10% Attack Speed Joust New NPCs Tree folk (Speed Camp and Demon King) Jade Chaos minions Art update for Tigers, Turtles, Structures, and Titans Added two Speed Camps near each teams Phoenix Added two XP Camps that flank the Damage Camp Delayed Damage Camp spawn to 02:00 Added global death alert for the Demon King Added 33% XP Split Bonus Added invasion penalties for camps 50% Gold and XP reduction upon killing a jungle minion on the enemys side of the map This penalty is slowly reduced over time, becoming 0% at 20 minutes Reduced Team Gold reward of Towers from 150g to 75g Reduced Team Gold reward of Phoenixes from 150g to 100g Reduced base player kill Gold reward from 300g to 200g Minion stat changes Melee XP reward decreased from 65 to 55 Gold reward increased from 17 to 18 Brute XP reward decreased from 65 to 55 Gold reward increased from 17 to 18 Large Camp Minion XP reward decreased from 185 to 135 Small Camp Minion Gold reward increased from 13 to 15 Small XP Minion XP reward decreased from 75 to 45 Gold reward increased from 13 to 20 Buff Changes Damage (Red) Increases Physical and Magical Power by 10% plus an additional +10 Magical Power and +5 Physical Power Mana (Blue) Grants +20 MP5 and 10% Cooldown Reduction Speed (Yellow) Grants 10% Movement and Attack Speed Item Balance Specialist's Blesssing Now provides +10 HP5 Guardian's Blessing Removed MP5 Removed +7 HP and Mana Restore per Minion Assisted Now Provides +7 HP5. 7 MP5 while within 60ft of an ally god Last for 10s. Refreshes duration when near an ally god. Assassin's Blessing Increased Damage vs. Jungle Monsters from +35% to 40% New Relic - Vision Shard This is a new Relic that players start with in their 2nd Relic slot. At level 12 you can replace this relic with any other relic for no cost. Wards placed have a 1min duration 120s Cooldown These wards provide no gold reward Players can teleport to these wards Wards placed count towards the normal ward limit Replacing Vision Shard while it is on cooldown will share the cooldown with the new Relic New Consumable - Hand of the Gods 100g This consumable deals 150 true damage around you. This only affects Monsters on your side of the Jungle. Can only carry one at a time. Rework - Potion of Power 70 Magical Power 40 Physical Power 10% CDR 5 min duration or until killed Chalice of Healing/Mana and Healing/Mana Potion These effects no longer stack with each other The fountain volume will now overwrite all heal potion effects Mystical Mail Decreased Cost from 2700 to 2450. Decreased Health from 300 to 200. Witchblade Increased Health from 200 to 250. Shogun's Kusari Increased Attack Speed Aura from 20% to 25. Sovereignty Increased HP5 from 25 to 35. Heartward Amulet Increased MP5 from 20 to 30. Dynasty Plate Helmet Cost decreased from 1700 to 1400 Magical Power decreased from 50 to 40 Physical Protections remains at 30 Added +50 Health Removed 10 Magical Penetration New – Tyrannical Plate Helm Costs 2400g 85 Magical Power 40 Physical Protections 100 Health 20% CCR Passive If there are ally minions around you they gain 20% Max hp and 20% attack speed Whenever an ally minion dies around you, you gain 5 power per stack up to 6, lasts 15 seconds Rework - Stone of Fal Cost increased from 2300 to 2600 Increased Magical Power from 70 to 100 Magical Protection remains at 40 Cooldown Reduction remains at 10% New passive You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft New - ring of Hecate Costs 2600 80 Magical Power 20% Attack Speed 12% Lifesteal Passive Hitting enemy gods with basic attacks gives you 1 stack of 2% Lifesteal. Stacks up to 5 times, stacks last 5s. New - Charon's Coin Costs 2700 80 Magical Power 20% Magical Penetration 20 MP5 PASSIVE – On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold. Evolution – On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. Removed - Shaman's Ring This item has been removed from the game Shoes of the Magi Decreased Cost from 1600 to 1550 Removed 10 Magical Penetration Increased Magical Power from 55 to 75 Shoes of Focus Increased Cost from 1550 to 1600 Obsidian Shard Increased Cost from 2300 to 2550 Added 20% Magical Penetration Reworked passive From 15-45% Magical Penetration dependent on Magical Protections To Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds. Spear of the Magus Increased Magical Power from 65 to 75 Reworked passive From Your damaging abilities reduce your targets Magical Protection by 10 for 5s (max. 5 Stacks. To Subsequent hits of the same ability deal 5% increased damage, stacking 6 times Pythagorem's Piece Added 10% Magical Penetration Removed 10% Cooldown Reduction Typhon's Fang Added 10% Magical Penetration Decreased Magical Power from 80 to 70 Soul Reaver Increased Cost from 2750 to 2850 Added 10% Magical Penetration Decreased Magical Power from 130 to 110 Staff of Myrddin Added 10% Magical Penetration Decreased Magical Power from 120 to 110 Warlock's Staff Added 10% Magical Penetration Reduced Base health from 200 to 150 Adjusted passive From +3 Health and. 5 Magical Power per stack (100 stacks) 300 Health and 50 Magical Power To +1 Health and +1 Magical Power per stack (75 stacks) 75 Health and 75 Magical Power Spear of Desolation Increased Magical Power from 100 to 110 Rod of Tahuti Increased Magical Power from 150 to 160 Soul Gem Increased Magical Power from 65 to 80 Polynomicon Increased Magical Power from 75 to 85 Chronos' Pendant Decreased Cost from 2800 to 2700 Increased Magical Power from 90 to 100 The item icon has been updated Telekhines Ring Increased Magical Power from 90 to 100 Demonic Grip Decreased passive Magical Protection Reduction per stack from 12% to 10% Void Stone Increased Magical Power from 20 to 40 Reworked passive From Enemy gods within 55 units have their Magical Protection reduced by 15 To Enemy gods within 55 units have their Magical Protection reduced by 10% Stone of Binding Decreased Physical and Magical reduction from 15 to 10 New - Caduceus Shield Branches off of Warded Shield Costs 2500 30 Physical Power 35 Physical Protection 35 Magical Protection 100 Health AURA – Allied gods within 70 units have their Healing increased by 10. If you have taken or dealt damage in the last 5s, their Healing is increased by an additional 15. Gladiator's Shield Reworked passive from only triggering once per ability To – Subsequent heals after the first from a single ability only heal for 50. Void Shield Increased Physical Protection from 50 to 60 Reworked passive From Enemy gods within 55 units have their Physical Protection reduced by 20 To Enemy gods within 55 units have their Physical Protection reduced by 15% Silverbranch Bow Increased power provided from passive from 1 to 1. 5 Physical Power The Executioner Decreased passive Physical Protection Reduction per stack from 12% to 10% Titan's Bane Decreased base Physical Protection reduction from 15% to 10% Decreased max. Physical Protection reduction from 40% to 35% Hydra's Lament Decreased additional damage after Basic Attacks from 50% to 40% Poisoned Star Increased Physical Power from 20 to 30. Wind Demon Increased Attack Speed from 10% to 15. Malice Now provides 10% Cooldown Reduction. Soul Eater When this Item Evolves, it now provides an additional 5% Physical Lifesteal in addition to the Physical Power and the Ability Lifesteal effect. Lono's Mask Decreased Damage Dealt from -25% to -20% Decreased Healing Done from -25% to -20% Ragdna's Mask Removed 15 Penetration Increased Physical Power from 35 to 50 Increased Magical Power from 70 to 85 God Balance Odin Gugnir's Might - Full ability rework Odin begins empowering Gungnir with Runic Magic, becoming immune to knockbacks. Every. 7s Gungnir changes runes and Odin pulses out damage around him, slowing enemies for 2s. When Odin releases Gungnir it travels forward, damaging enemies and stopping on the first god hit. The first rune causes allies around Odin to gain Attack Speed for 3s. The second allows Gungnir to home onto enemy gods. The last rune allows Gungnir to stun. Pulse Damage: 45/65/85/105/125 ( 30% of your Physical Power. Pulse Slow: 20. Gungnir Damage: 90/150/210/330 ( 75% of your Physical Power. Attack Speed: 30. Stun Duration: 1. 2s * Cooldown: 12s * Mana Cost: 70/75/80/85/90 Ring of Spears - Full ability rework Odin summons a wall of spears that blocks his enemies movement. Enemies inside the ring cannot heal. Odin is immune to Slow and Root effects while in his Ring. A portion of the wall can be destroyed when hit by 5 Basic Attacks. Enemies that leave the ring through or over a wall are chased by Gungnir, taking damage and becoming slowed for 2. 5s. Enemies that die inside Ring of Spears grant Odin a permanent bonus to Physical Power. Damage: 140/210/280/350/420 ( 75% of your Physical Power. Duration: 4/4. 5/5/5. 5/6s * Physical Power: 5 Power per stack, max 10 stacks. Healing Reduction: All Healing * Slow: 25. Cooldown: 75s * Mana Cost: 100 Bastet New Passive - Tracking Scent When Bastet hits an enemy she marks the target for a brief time. Marked targets leave behind a scent trail Bastet can follow, gaining Movement Speed while in the scent trail. Scent Duration: 3s * Movement Speed: 20% Razor Whip Changed this ability from a sweep to an instant cone Updated the FX to accurately show where the ability deals damage Updated the weapon trail FX so it does not linger after the ability fire New Ability 3 - Ensnaring Claw Bastet sends a cat forward at her enemies. If a cat finds an enemy it ensnares them, damaging them and briefly rooting them. The cat persists for 4s or until defeated, continuing to attack nearby enemies. The cats attacks will apply a 2s slow to the enemy. If Guardians of Bast is active, she will command her guardians to also charge forward. Root Damage: 60/95/130/165/200 ( 65% of your Physical Power. Cat Damage: 20/25/30/35/40 ( 30% of your Inhand Power. Cat Hit Points: 2 * Root Duration: 1s * Slow: 25. Cooldown: 12s * Mana Cost: 60/65/70/75/80 New ultimate ability - Guardian of Bast Bastet calls her loyal Guardian cats to her side. These guardians will follow Bastets order, assisting her in any ability she casts. When these guardians deal damage they will deal a percentage of the damage Bastet would have dealt. Damage: 30/35/40/45/50. Duration: 12s * Cooldown: 90s * Mana Cost: 80/85/90/95/100 Achilles Radiant Glory Decreased Physical Power Buff from 10/11/12/13/14% to 6/7/8/9/10. Artemis Suppress the Insolent Increased Physical Power Scaling from 40% to 60% Baron Samedi Vivid Gaze Increased Base Damage from 60/105/150/195/240 to 80/120/160/200/240. Cu Chulainn Berserk Increased Power per Level from 2 to 3. Spear of Mortal Pain Increased Rage Gain per God hit from 16 to 26. Freya Brinsingamen's Blessing Decreased Magical Lifesteal from 15% to 10. 0. 25% per Level (Capping at 15. Guan Yu General Increased Base Attack Speed per level from 0. 9 to 1. 2 Increased Mana Per Level from 35 to 39. Hades General Increased base HP from 450 to 475 Increased HP per level from 80 to 85 Pillar of Agony This ability now provides Hades 10% Damage Mitigation at all ranks in addition to the Protections he gains. Heimdallr The Vigilant Decreased Physical Power Scaling per stack from 3% to 2. Piercing Sight Decreased Physical Power Scaling from 95% to 85. Through the Realms Decreased Initial Hit Physical Power Scaling from 110% to 90. Isis Wing Gust Decreased Damage from 35/55/75/95/115 to 30/50/70/90/110 Decreased Magical Power Scaling from 40% to 35% of your magical power per hit Izanami Basic Attacks Increased return projectile damage from 25% to 35% Spectral Projection Reduced cooldown from 16/15/14/13/12 to 14/13. 5/13/12. 5/12 Jing wei Agility Decreased Movement Speed Buff from 20% to 15. Decreased Air Movement Speed Buff from 30% to 25. Air Strike Decreased Landing Range from 55 to 45. Nemesis Swift Revenge Increased Physical Power Scaling from 30% to 35. Nike General Increased Base HP5 from 7 to 10. Rend Increased Damage from 50/80/110/140/170 to 60/90/120/150/180. Barrier Formation Increased Refire Damage from 65/120/175/230/285 to 85/140/195/250/305. Rama General Base Movement Speed Increased from 365 to 370 Astral Quiver Rama now starts the match and respawns from death with a full quiver of arrows Astral Barrage Decreased Mana Cost from 100/110/120/130/140 mana to 80 at all ranks Serqet Deathbane Decreased Damage from 60/80/100/120/140 to 50/70/90/110/130. Last Breath Decreased Damage and added Physical Power Scaling. 180/300/420/540/660 to 140/230/320/410/500 ( 55% of your Physical Power. This ability still deals True Damage. Sun Wukong Masters Will This ability now applies an attack speed slow along with the movement speed slow. Somersault Cloud Increased Damage from 200/250/300/350/400 to 200/275/350/425/500. Thor Anvil of Dawn Increased Cooldown from 90s to 110/105/100/95/90s. Please keep all Discussion about the patch to this Megathread.

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Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts Meaning, is it just like the Media Creation Tool? This thread is archived New comments cannot be posted and votes cannot be cast no comments yet Be the first to share what you think! This community is dedicated to Windows 10 which is a personal computer operating system released by Microsoft as part of the Windows NT family of operating systems. Reddit Inc 2020. All rights reserved Cookies help us deliver our Services. By using our Services or clicking I agree, you agree to our use of cookies.   Learn More.

Ah it's the new ben affleck documentary i see. The assistant. The assistant andy dick. DOWNLOAD SIZE WILL BE LARGER THAN USUAL Project Olympus Daily Login Updates Daily Logins will now be automatically claimed when players first arrive at the home screen. Added a new UI element to the acquisitions screen that will show players which daily reward they claimed, and what day they are on. Removed all information about daily logins from the Shop Reward amounts and the days they are awarded on have not changed “NEW” Tags on Home Screen Certain elements on the home screen will now be tagged as “NEW” to highlight events and content that was turned on throughout the patch Tags will go away after a section is visited for the first time Engine Updates Engineering changes have been made to our build process (how the game and its updates are packaged for distribution to players) to improve the installing, storing, and loading of game files. Decreased update sizes. This will not be present in 7. 1 as a full download is required on PC to pick up these changes. Consoles will not require a full download, but it this update will still be larger than usual to pick up these changes. Future updates in Season 7 should require smaller downloads than they did in Season 6, depending on how much content is changed in each update. Decreased total install size on PC, cutting it down by almost 50. Decreased load times and start up times on PC. This could be a significantly large improvement (faster by up to 1-2 minutes. depending on players PC specs and anti-virus software. Console should also see slight improvements from this, but not as intense as PC. Graphical Improvements – the high quality texture pack will now be downloaded and installed by default in SMITE PC, which will improve the look of the game when at “high” settings. Maximum will also be improved (unless you already had the texture pack installed. Future updates this year will include more changes like this. It will be an ongoing process. Updates Surrender Vote Rules In 5-player modes (where no players are disconnected) 1 or more players not voting will decrease the required surrender needed count by 1. This makes games slightly easier to surrender. 3 yes, 1 no, and 1 not voted: will now cause the game to be surrendered, when previously it would cause the game to continue being played. VGS Added “Attack the Minions” VGS line to all other modes, previously it was only accessible in Arena. Use keys VAN or gamepad button tree “Attack – Attack Objective – Attack the Minions” to sound this line to your allies. This new combination works in Arena as well, in addition to the original VAM New Minimap Icons Added new minimap icons to depict Oni buffed minions and Fire minions These will also work in combination for Oni+Fire buffed minions To better differentiate this, the basic minion icon has also changed so have a black border Jungle Camp Timer Updates Players will now get jungle camp timer mini map information immediately when they view an enemy kill the camp or they view the enemy dropped buff on the ground. Previously this information would not show up until the buff was picked up or faded. This affects all game modes. Game Modes All modes Swordsman and Archers in lane will now stand slightly closer together Clash, Joust and Assault Added a 40% Movement Speed buff for 10/15 seconds upon leaving the fountain during the setup phase Duel Titans now have the same base Health value as they do in Joust (6000) Conquest Added a new objective to the jungle for each team: the Jungle Shrine The Shrine gains a stack for every 3 jungle camp monsters your team kills, up to 7 stacks Attacking the Shrine consumes one stack and rewards each player on your team with 5 gold 3 quick basic attacks will clear the Shrine of all stacks Each teams Shrine cannot be attacked by enemy players Clearing camps in the enemy jungle will contribute towards your Shrines Added two single Alpha Harpy camps next to duo lane Base Health: 700 Base Physical Protection: 8 Base Magical Protection: 6 Base Physical Power: 24 Base Gold Reward: 35 Base XP Reward: 40 Split the mid XP camp near Oracles into two camps Each camp contains two Small Harpies Removed Gold Fury from the fury spawn pool after 20 minutes XP split bonus increased from 20% to 25% Adjusted initial jungle camp spawn delays Speed – 00:20 (from 00:23. 25) Void – 00:20 (from 00:32. 3) Damage – 00:30 (from 00:34. 12) Mana – 00:30 (from 00:33. 64) Back Harpies – 00:30 (from 00:32. 237) Mid Harpies – 00:35 (from 00:32. 237) Increased base health and protections of jungle monsters: Elder Harpies Base Health increased from 440 to 485 Base Physical Protection increased from 8 to 9 Base Magical Protection increased from 5 to 6 Small Harpies Base Health increased from 130 to 155 Base Physical Protection increased from 5 to 6 Base Magical Protection increased from 5 to 6 Large Buff Camp Minions Base Health increased from 380 to 420 Base Physical Protection increased from 8 to 9 Base Magical Protection increased from 5 to 6 Small Buff Camp Minions Base Health increased from 100 to 120 Base Physical Protection increased from 6 to 7 Base Magical Protection increased from 5 to 6 Decreased Team Gold reward of Tier 1 Towers from 100g to 75g Decreased Team Gold reward of Tier 2 Towers from 300g to 250g Adjusted Totem of Ku rewards: Decreased team gold reward from 25g to 20g MP5 buff scales over time with 3 tiers: Grants 10 MP5 from 0 to 5 minutes Grants 20 MP5 from 5 to 10 minutes Grants 30 MP5 from 10 to 15 minutes Added assist cards for the Totem of Ku and the new jungle features Decreased attack range of the Spirit Archer in duo lane FX have been updated across the entire map Jungle Buff Changes Mana(Blue) Removed flat +20 MP5 increase Now grants +2 MP5 per 10% of missing Mana Damage(Red) Damage(Red) Removed 5% Power bonus vs. enemy Gods Speed(Yellow) Added 10% Crowd Control Reduction Void(Purple) Removed +2 Protections Reduction per enemy God within the aura radius Removed 5% additional Protections Reduction Added 10% Attack Speed Joust New NPCs Tree folk (Speed Camp and Demon King) Jade Chaos minions Art update for Tigers, Turtles, Structures, and Titans Added two Speed Camps near each teams Phoenix Added two XP Camps that flank the Damage Camp Delayed Damage Camp spawn to 02:00 Added global death alert for the Demon King Added 33% XP Split Bonus Added invasion penalties for camps 50% Gold and XP reduction upon killing a jungle minion on the enemys side of the map This penalty is slowly reduced over time, becoming 0% at 20 minutes Reduced Team Gold reward of Towers from 150g to 75g Reduced Team Gold reward of Phoenixes from 150g to 100g Reduced base player kill Gold reward from 300g to 200g Minion stat changes Melee XP reward decreased from 65 to 55 Gold reward increased from 17 to 18 Brute XP reward decreased from 65 to 55 Gold reward increased from 17 to 18 Large Camp Minion XP reward decreased from 185 to 135 Small Camp Minion Gold reward increased from 13 to 15 Small XP Minion XP reward decreased from 75 to 45 Gold reward increased from 13 to 20 Buff Changes Damage (Red) Increases Physical and Magical Power by 10% plus an additional +10 Magical Power and +5 Physical Power Mana (Blue) Grants +20 MP5 and 10% Cooldown Reduction Speed (Yellow) Grants 10% Movement and Attack Speed Item Balance Specialist's Blesssing Now provides +10 HP5 Guardian's Blessing Removed MP5 Removed +7 HP and Mana Restore per Minion Assisted Now Provides +7 HP5. 7 MP5 while within 60ft of an ally god Last for 10s. Refreshes duration when near an ally god. Assassin's Blessing Increased Damage vs. Jungle Monsters from +35% to 40% New Relic - Vision Shard This is a new Relic that players start with in their 2nd Relic slot. At level 12 you can replace this relic with any other relic for no cost. Wards placed have a 1min duration 120s Cooldown These wards provide no gold reward Players can teleport to these wards Wards placed count towards the normal ward limit Replacing Vision Shard while it is on cooldown will share the cooldown with the new Relic New Consumable - Hand of the Gods 100g This consumable deals 150 true damage around you. This only affects Monsters on your side of the Jungle. Can only carry one at a time. Rework - Potion of Power 70 Magical Power 40 Physical Power 10% CDR 5 min duration or until killed Chalice of Healing/Mana and Healing/Mana Potion These effects no longer stack with each other The fountain volume will now overwrite all heal potion effects Mystical Mail Decreased Cost from 2700 to 2450. Decreased Health from 300 to 200. Hide of the Neamean Lion Increased Physical Protection from 70 to 75 Decreased Damage Reflected from 25% to 15% Witchblade Increased Health from 200 to 250. Shogun's Kusari Increased Attack Speed Aura from 20% to 25. Sovereignty Increased HP5 from 25 to 35. Heartward Amulet Increased MP5 from 20 to 30. Dynasty Plate Helmet Cost decreased from 1700 to 1400 Magical Power decreased from 50 to 40 Physical Protections remains at 30 Added +50 Health Removed 10 Magical Penetration New – Tyrannical Plate Helm Costs 2400g 85 Magical Power 40 Physical Protections 100 Health 20% CCR Passive If there are ally minions around you they gain 20% Max hp and 20% attack speed Whenever an ally minion dies around you, you gain 5 power per stack up to 6, lasts 15 seconds Rework - Stone of Fal Cost increased from 2300 to 2600 Increased Magical Power from 70 to 100 Magical Protection remains at 40 Cooldown Reduction remains at 10% New passive You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft New - ring of Hecate Costs 2600 80 Magical Power 20% Attack Speed 12% Lifesteal Passive Hitting enemy gods with basic attacks gives you 1 stack of 2% Lifesteal. Stacks up to 5 times, stacks last 5s. New - Charon's Coin Costs 2700 80 Magical Power 20% Magical Penetration 20 MP5 PASSIVE – On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold. Evolution – On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. Removed - Shaman's Ring This item has been removed from the game Shoes of the Magi Decreased Cost from 1600 to 1550 Removed 10 Magical Penetration Increased Magical Power from 55 to 75 Shoes of Focus Increased Cost from 1550 to 1600 Obsidian Shard Increased Cost from 2300 to 2550 Added 20% Magical Penetration Reworked passive From 15-45% Magical Penetration dependent on Magical Protections To Your first ability cast gains 10% Magical Penetration. This can only occur once every 10 seconds. Spear of the Magus Increased Magical Power from 65 to 75 Reworked passive From Your damaging abilities reduce your targets Magical Protection by 10 for 5s (max. 5 Stacks. To Subsequent hits of the same ability deal 5% increased damage, stacking 6 times Pythagorem's Piece Added 10% Magical Penetration Removed 10% Cooldown Reduction Typhon's Fang Added 10% Magical Penetration Decreased Magical Power from 80 to 70 Soul Reaver Increased Cost from 2750 to 2850 Added 10% Magical Penetration Decreased Magical Power from 130 to 110 Staff of Myrddin Added 10% Magical Penetration Decreased Magical Power from 120 to 110 Warlock's Staff Added 10% Magical Penetration Reduced Base health from 200 to 150 Adjusted passive From +3 Health and. 5 Magical Power per stack (100 stacks) 300 Health and 50 Magical Power To +1 Health and +1 Magical Power per stack (75 stacks) 75 Health and 75 Magical Power Spear of Desolation Increased Magical Power from 100 to 110 Rod of Tahuti Increased Magical Power from 150 to 160 Soul Gem Increased Magical Power from 65 to 80 Polynomicon Increased Magical Power from 75 to 85 Chronos' Pendant Decreased Cost from 2800 to 2700 Increased Magical Power from 90 to 100 The item icon has been updated Telekhines Ring Increased Magical Power from 90 to 100 Demonic Grip Decreased passive Magical Protection Reduction per stack from 12% to 10% Void Stone Increased Magical Power from 20 to 40 Reworked passive From Enemy gods within 55 units have their Magical Protection reduced by 15 To Enemy gods within 55 units have their Magical Protection reduced by 10% Stone of Binding Decreased Physical and Magical reduction from 15 to 10 New - Caduceus Shield Branches off of Warded Shield Costs 2500 30 Physical Power 35 Physical Protection 35 Magical Protection 100 Health AURA – Allied gods within 70 units have their Healing increased by 10. If you have taken or dealt damage in the last 5s, their Healing is increased by an additional 15. Gladiator's Shield Reworked passive from only triggering once per ability To – Subsequent heals after the first from a single ability only heal for 50. Void Shield Increased Physical Protection from 50 to 60 Reworked passive From Enemy gods within 55 units have their Physical Protection reduced by 20 To Enemy gods within 55 units have their Physical Protection reduced by 15% Silverbranch Bow Increased power provided from passive from 1 to 1. 5 Physical Power The Executioner Decreased passive Physical Protection Reduction per stack from 12% to 10% Titan's Bane Decreased base Physical Protection reduction from 15% to 10% Decreased max. Physical Protection reduction from 40% to 35% Hydra's Lament Decreased additional damage after Basic Attacks from 50% to 40% Poisoned Star Increased Physical Power from 20 to 30. Wind Demon Increased Attack Speed from 10% to 15. Malice Now provides 10% Cooldown Reduction. Soul Eater When this Item Evolves, it now provides an additional 5% Physical Lifesteal in addition to the Physical Power and the Ability Lifesteal effect. Lono's Mask Decreased Damage Dealt from -25% to -20% Decreased Healing Done from -25% to -20% Ragdna's Mask Removed 15 Penetration Increased Physical Power from 35 to 50 Increased Magical Power from 70 to 85 God Balance Odin Gugnir's Might - Full ability rework Odin begins empowering Gungnir with Runic Magic, becoming immune to knockbacks. Every. 7s Gungnir changes runes and Odin pulses out damage around him, slowing enemies for 2s. When Odin releases Gungnir it travels forward, damaging enemies and stopping on the first god hit. The first rune causes allies around Odin to gain Attack Speed for 3s. The second allows Gungnir to home onto enemy gods. The last rune allows Gungnir to stun. Pulse Damage: 45/65/85/105/125 ( 30% of your Physical Power. Pulse Slow: 20. Gungnir Damage: 90/150/210/330 ( 75% of your Physical Power. Attack Speed: 30. Stun Duration: 1. 2s * Cooldown: 12s * Mana Cost: 70/75/80/85/90 Ring of Spears - Full ability rework Odin summons a wall of spears that blocks his enemies movement. Enemies inside the ring cannot heal. Odin is immune to Slow and Root effects while in his Ring. A portion of the wall can be destroyed when hit by 5 Basic Attacks. Enemies that leave the ring through or over a wall are chased by Gungnir, taking damage and becoming slowed for 2. 5s. Enemies that die inside Ring of Spears grant Odin a permanent bonus to Physical Power. Damage: 140/210/280/350/420 ( 75% of your Physical Power. Duration: 4/4. 5/5/5. 5/6s * Physical Power: 5 Power per stack, max 10 stacks. Healing Reduction: All Healing * Slow: 25. Cooldown: 75s * Mana Cost: 100 Bastet New Passive - Tracking Scent When Bastet hits an enemy she marks the target for a brief time. Marked targets leave behind a scent trail Bastet can follow, gaining Movement Speed while in the scent trail. Scent Duration: 3s * Movement Speed: 20% Razor Whip Changed this ability from a sweep to an instant cone Updated the FX to accurately show where the ability deals damage Updated the weapon trail FX so it does not linger after the ability fire New Ability 3 - Ensnaring Claw Bastet sends a cat forward at her enemies. If a cat finds an enemy it ensnares them, damaging them and briefly rooting them. The cat persists for 4s or until defeated, continuing to attack nearby enemies. The cats attacks will apply a 2s slow to the enemy. If Guardians of Bast is active, she will command her guardians to also charge forward. Root Damage: 60/95/130/165/200 ( 65% of your Physical Power. Cat Damage: 20/25/30/35/40 ( 30% of your Inhand Power. Cat Hit Points: 2 * Root Duration: 1s * Slow: 25. Cooldown: 12s * Mana Cost: 60/65/70/75/80 New ultimate ability - Guardian of Bast Bastet calls her loyal Guardian cats to her side. These guardians will follow Bastets order, assisting her in any ability she casts. When these guardians deal damage they will deal a percentage of the damage Bastet would have dealt. Damage: 30/35/40/45/50. Duration: 12s * Cooldown: 90s * Mana Cost: 80/85/90/95/100 Achilles Radiant Glory Decreased Physical Power Buff from 10/11/12/13/14% to 6/7/8/9/10. Artemis Suppress the Insolent Increased Physical Power Scaling from 40% to 60% Baron Samedi Vivid Gaze Increased Base Damage from 60/105/150/195/240 to 80/120/160/200/240. Cu Chulainn Berserk Increased Power per Level from 2 to 3. Spear of Mortal Pain Increased Rage Gain per God hit from 16 to 26. Freya Brinsingamen's Blessing Decreased Magical Lifesteal from 15% to 10. 0. 25% per Level (Capping at 15. Guan Yu General Increased Base Attack Speed per level from 0. 9 to 1. 2 Increased Mana Per Level from 35 to 39. Hades General Increased base HP from 450 to 475 Increased HP per level from 80 to 85 Pillar of Agony This ability now provides Hades 10% Damage Mitigation at all ranks in addition to the Protections he gains. Heimdallr The Vigilant Decreased Physical Power Scaling per stack from 3% to 2. Piercing Sight Decreased Physical Power Scaling from 95% to 85. Through the Realms Decreased Initial Hit Physical Power Scaling from 110% to 90. Isis Wing Gust Decreased Damage from 35/55/75/95/115 to 30/50/70/90/110 Decreased Magical Power Scaling from 40% to 35% of your magical power per hit Izanami Basic Attacks Increased return projectile damage from 25% to 35% Spectral Projection Reduced cooldown from 16/15/14/13/12 to 14/13. 5/13/12. 5/12 Jing wei Agility Decreased Movement Speed Buff from 20% to 15. Decreased Air Movement Speed Buff from 30% to 25. Air Strike Decreased Landing Range from 55 to 45. Nemesis Swift Revenge Increased Physical Power Scaling from 30% to 35. Nike General Increased Base HP5 from 7 to 10. Rend Increased Damage from 50/80/110/140/170 to 60/90/120/150/180. Barrier Formation Increased Refire Damage from 65/120/175/230/285 to 85/140/195/250/305. Rama General Base Movement Speed Increased from 365 to 370 Astral Quiver Rama now starts the match and respawns from death with a full quiver of arrows Astral Barrage Decreased Mana Cost from 100/110/120/130/140 mana to 80 at all ranks Serqet Deathbane Decreased Damage from 60/80/100/120/140 to 50/70/90/110/130. Last Breath Decreased Damage and added Physical Power Scaling. 180/300/420/540/660 to 140/230/320/410/500 ( 55% of your Physical Power. This ability still deals True Damage. Sun Wukong Masters Will This ability now applies an attack speed slow along with the movement speed slow. Somersault Cloud Increased Damage from 200/250/300/350/400 to 200/275/350/425/500. Thor Anvil of Dawn Increased Cooldown from 90s to 110/105/100/95/90s. Please keep all Discussion about the patch to this Megathread.

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